Taplix Games
Drazzle app icon: Puddle the frog above a glass of marbles and a gold star In testing · coming to Google Play

Drazzle

Turn the glass. Drop a marble. Watch it fall all the way round the far side and back, and pop every golden star to wake a sleeping land.

  • 111lands
  • 18worlds
  • 17bosses
  • 30achievements
Drazzle gameplay: a tall glass cylinder hung with paper lanterns, blue brick rails and golden stars, the frog shooter waiting on a rope above it
Paper Lanterns, the twentieth land

How a turn goes

  1. Turn the glass

    Every peg sits on the outside of a glass cylinder. Swipe along the bottom of the screen and the whole glass turns, bringing the far side round to the front.

  2. Aim slowly

    Slide a finger anywhere above the dotted line. Move it fast to swing right across the board, move it slowly and the aim creeps a degree at a time. The dotted guide shows the first bounce.

  3. Drop and follow

    The view follows the marble round the glass. Every peg it hits plays the next note of a rising scale, and the last golden star turns the floor to gold.

Six moments

Straight from the game, no mock-ups.

Twenty-two to drop with

Same aim, same physics. Pick whoever you like the look of.

  • Kitty, an orange catKittyNever misses a dropped marble
  • Ember Fox, an orange fox with a big tailEmber FoxVery proud of the tail
  • Bamboo PandaBamboo PandaImpossible to rush
  • Pip the PenguinPipSlides down anything
  • Cogsworth, a small robotCogsworthCalculates every bounce
  • Stardust, a unicornStardustPoints at the gold
  • Inky, a purple octopusInkyEight arms, all aiming
  • Sir Pebble, a small knightSir PebbleSmall helmet, large courage

Eight of the twenty-two. The rest are earned with sparks you win by playing — nothing in Drazzle is sold for money.

What is inside

111 lands, and none of them repeat
Every land is built by hand around one idea: a pendulum, a bank shot, a windmill, a clock face. The cylinder shape changes with the world — barrel, cone, vase, hourglass, tower.
A floor that never sits still
Pockets, tulips, lily pads, a little boat, a carrier basket. Some spin, some swing, some tick like a clock. Land in a star pocket and it pops a star for you.
A rescue ring
Hit the red and white ring and the next marble that would fall away bounces back into play instead. Use it and a new one appears somewhere else on the board.
Marbles that behave differently
A Feather drifts. A Comet drives straight through. A Moonstone barely feels gravity. A Prism bursts into three. A Sunflame sets everything alight.
A challenge on every land
Clear it without being rescued, pop three stars in one drop, break a whole rail at once. Each land keeps its own, and each one pays.
A daily land and an endless tower
One land a day, the same for everyone, with your own best score. Or climb the tower: clear a floor, drop to the next, keep your marbles and take two more.
A trophy room
Every boss you beat stands there, and every world hides one relic to find.
A secret at the end
Collect nine puzzle pieces and the Hidden Garden opens on the trail.
The golden floor of the last-star finale, with pockets worth 10 000, 25 000 and 50 000 points
The floor turns to gold on the last star

Honest by design

No lives, no energy, no timer
Play one land or twenty. Nothing counts down, and nothing asks you to come back tomorrow or lose something.
Clips only when you ask
Drazzle is free and paid for by short clips you choose to watch: three more marbles when you run out, one more try at the daily land, a hint towards a hidden relic, or a small handful of sparks. Saying no never costs you anything you had.
Safe for children by default
Ads are never personalised, the game does not use your advertising ID for a profile, and only ads rated for all ages are allowed.
Offline, no account
It plays without a connection. Your progress lives on your phone and nowhere else — we never see it.

Questions

Is it free?

Yes. The whole game is free and every character, marble and talisman is earned by playing. Short clips are optional and always your choice.

Does it need the internet?

No. Drazzle plays offline. A connection is only needed if you want to watch a clip.

What about children?

The game is built to be safe for younger players: no chat, no links out of the game, no personalised advertising, and only ads rated for general audiences.

What data do you collect?

None that reaches us. Progress is stored on the phone. Ads are served by Google AdMob, which needs a request from your device to show an ad; the game does not send us anything about how you play. The full text is on the privacy page.

When is it out?

It is in testing on real phones now. When it reaches Google Play, the button below becomes a real link and the games shelf on the front page changes to “Out now”.

Almost ready

Drazzle is in testing. When it reaches Google Play, this button will take you straight there.

Coming soon to Google Play
Questions or ideas? Help · Privacy