Drazzle
Turn the glass. Drop a marble. Watch it fall all the way round the far side and back, and pop every golden star to wake a sleeping land.
- 111lands
- 18worlds
- 17bosses
- 30achievements
How a turn goes
Turn the glass
Every peg sits on the outside of a glass cylinder. Swipe along the bottom of the screen and the whole glass turns, bringing the far side round to the front.
Aim slowly
Slide a finger anywhere above the dotted line. Move it fast to swing right across the board, move it slowly and the aim creeps a degree at a time. The dotted guide shows the first bounce.
Drop and follow
The view follows the marble round the glass. Every peg it hits plays the next note of a rising scale, and the last golden star turns the floor to gold.
Six moments
Straight from the game, no mock-ups.
Twenty-two to drop with
Same aim, same physics. Pick whoever you like the look of.
KittyNever misses a dropped marble
Ember FoxVery proud of the tail
Bamboo PandaImpossible to rush
PipSlides down anything
CogsworthCalculates every bounce
StardustPoints at the gold
InkyEight arms, all aiming
Sir PebbleSmall helmet, large courage
Eight of the twenty-two. The rest are earned with sparks you win by playing — nothing in Drazzle is sold for money.
What is inside
- 111 lands, and none of them repeat
- Every land is built by hand around one idea: a pendulum, a bank shot, a windmill, a clock face. The cylinder shape changes with the world — barrel, cone, vase, hourglass, tower.
- A floor that never sits still
- Pockets, tulips, lily pads, a little boat, a carrier basket. Some spin, some swing, some tick like a clock. Land in a star pocket and it pops a star for you.
- A rescue ring
- Hit the red and white ring and the next marble that would fall away bounces back into play instead. Use it and a new one appears somewhere else on the board.
- Marbles that behave differently
- A Feather drifts. A Comet drives straight through. A Moonstone barely feels gravity. A Prism bursts into three. A Sunflame sets everything alight.
- A challenge on every land
- Clear it without being rescued, pop three stars in one drop, break a whole rail at once. Each land keeps its own, and each one pays.
- A daily land and an endless tower
- One land a day, the same for everyone, with your own best score. Or climb the tower: clear a floor, drop to the next, keep your marbles and take two more.
- A trophy room
- Every boss you beat stands there, and every world hides one relic to find.
- A secret at the end
- Collect nine puzzle pieces and the Hidden Garden opens on the trail.
Honest by design
- No lives, no energy, no timer
- Play one land or twenty. Nothing counts down, and nothing asks you to come back tomorrow or lose something.
- Clips only when you ask
- Drazzle is free and paid for by short clips you choose to watch: three more marbles when you run out, one more try at the daily land, a hint towards a hidden relic, or a small handful of sparks. Saying no never costs you anything you had.
- Safe for children by default
- Ads are never personalised, the game does not use your advertising ID for a profile, and only ads rated for all ages are allowed.
- Offline, no account
- It plays without a connection. Your progress lives on your phone and nowhere else — we never see it.
Questions
Is it free?
Yes. The whole game is free and every character, marble and talisman is earned by playing. Short clips are optional and always your choice.
Does it need the internet?
No. Drazzle plays offline. A connection is only needed if you want to watch a clip.
What about children?
The game is built to be safe for younger players: no chat, no links out of the game, no personalised advertising, and only ads rated for general audiences.
What data do you collect?
None that reaches us. Progress is stored on the phone. Ads are served by Google AdMob, which needs a request from your device to show an ad; the game does not send us anything about how you play. The full text is on the privacy page.
When is it out?
It is in testing on real phones now. When it reaches Google Play, the button below becomes a real link and the games shelf on the front page changes to “Out now”.